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Shaman Starter Quest Guide

Shamans begin walking the path of the spirits under different tutors, depending on whether they first hear the call of the ancestors in the forest or the harbor city.

New to Monsters and Memories? Start with our Monsters and Memories New Player Guide for races, traits, where to level and how death works — then come back here for your class quests.

Faelindral: Voice of the Ancestors

New Shamans starting in Faelindral train under Varilis Thornvine, who introduces recruits to the spirits that watch over the forest. Full details are on the Shaman Starter Quest (Faelindral) page.

Night Harbor: Spirits of the Harbor

Shamans starting in Night Harbor instead learn from Errol Shrewtender, who guides recruits through their first steps of spirit communion amid the docks. See the full breakdown on the Shaman Starter Quest (Night Harbor) page.

Tips for New Shamans

Both starter chains are solo-friendly and low risk, so there’s no wrong choice between zones early on — pick whichever starting city matches the character concept or race you’re playing. Either path sets you up with an early feel for spirit magic and totems before you head into the wider world of Eth-Ur.

Guide Type
Class Guide
Difficulty
Beginner

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